Taiya001 on DeviantArthttps://www.deviantart.com/taiya001/art/Waivera-Scene-Maker-Fallen-Eclipse-418778473Taiya001

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Waivera Scene Maker Fallen Eclipse

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A NEW DD game is out
www.dolldivine.com/ocean-fashi…

It is a bigger extension of this game >

.Ocean Fashion Dress-Up. + by xSheepi

I have to say first that I really like the game and I like the Final Fantasy X style clothes for the boys....however it leaves me feeling sad that the female version has NO mutations, no scars, no tattoos, no gauntlets, or anything remotely considered weaponry/armor. It is sad that we have this idea that a female character can just stand there "looking pretty" It really takes from the game. So I had to use the drag and drop the best I could to get the look I wanted. :( sooooo not even close to what I wanted. I feel the ball was dropped on this one. The differences between the male and female look so in contrast when you add the mutations it is like two different games in one. I think when it comes to this game I will be using the male side a heck of a lot more.
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xSheepi's avatar
lololol rolling in 2 years later and it's probably totally irrelevant now, but I was browsing through and saw your description, and it made me remember this game; :D

In 2010 and I'd been approached to do a game for dollDivine, but I was nervous about making a game that was too niche, so I just did the girl standing there looking pretty, and I tacked on some bathing suits and it was fulfilling because people made a whole bunch of ~pretty~ characters with skimpy outfits~. I felt like it was cool cos I'd shoehorned in the name of a story I was working on, so it was all very self satisfying.
But then 2 years later DD asked if I'd do a second one, and I already had all the assets from the first, and I had the confidence now that I could take liberties and go a bit more crazy with the theme, and I knew a bit more actionScript so I was a lot more ambitious with it. And so the male game was infinitely better in the same way that /most/ game sequels are, cos all the groundwork was done I was just adding more stuff!
 DD then offered to recode the female version for me so that she could combine the two games, but it meant stripping the original of everything and recoding from the ground up (original was AS2.0, male was AS3.0). I took the opportunity to rush as much art as I could, because the female 1.0 was very basic and needed a lot of options the male version had, but I didn't wanna impose some of the stuff like mutations, because they had been the most nightmarish thing for me to implement (I am a pathetic coder, so the colour change/+transparency stuff was all so difficult for my artist brain haha). Soyeah, that happened, but I didn't want to impose that extra work on DD because she was recoding my game for free. I feel like that's a weak excuse, but it's certainly why I never fought to make both versions mirrors of one another. There's a few bugs in the final cut too, but I would have felt so awful make her go back to do retakes! :D


Soyeah, I totally agree that the game would've been stronger if it'd had all the options for everyone, and if I'd been a better coder or had just had patience enough to do it myself, there'd have been a version with mutant ladies, but it just wasn't meant to be for this lifetime :). I guess I just wrote this all to justify that it wasn't motivated by anything sexist~~

All that said: I've always admired the ones you did from this game; wicked colour schemes and really original spins on the designs. Your ones always stood out so much with the pro-tier use of the drag&drops, and the added post-prod work!
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